![]() That means we need to go hard on the ramp, by any means necessary.įirst thing, we've got the mana rocks. Spectral Sailor and Prophet of Distortion are more emergencies for drawing cards while not finding the other combo pieces.Although blue and black aren't the colours best known for their ramping potential, we need a lot of mana to afford all those ninjutsu abilities. Cards like Blue Sun's Zenith, Stroke of Genius, and Pull from Tomorrow are cards that allow you to draw many cards at once. Mulldrifter generates two draws with its ETB, and with Volo, it doubles, and you draw four cards for three mana, while Beast Whispererer turns your creatures into cantrips, every creature you cast makes you draw a card. With my list tests in this price range, the number of creatures used to generate mana is higher than in more expensive lists, as, in its budget range, cards like Verity Circle have great potential to generate card advantage, and even make your opponents think twice before tapping their creatures.Ĭards like Of One Mind, which can only cost one mana to draw two cards, and Frantic Search which even fits more like a looting, will at least cost zero mana, if you have any enchantments on a land like Utopia Sprawl, Wild Growth or a Simic Growth Chamber on the battlefield, it will generate more mana for you by untapping more mana than was spent casting it. When your list is aggressive like this, using more cards that generate plenty of card advantage at once turns out to do better than focusing on tools that adds value slowly. If you already have a Stroke of Genius when you have infinite mana, you won't need to use the Spectral Sailor to draw the deck, as the card is necessary for winning the game is already in your hand.If you lose Blue Sun's Zenith somehow, the deck still has some ways to win the game, such as Winds of Rebuke or Reality Shift.You can also use Deadeye Navigator or Archaeomancer + Ghostly Flicker with Mulldrifiter instead of Sailor. Pull from Tomorrow may work to draw cards in place of Spectral Sailor.Cloud of Faeries can, in some cases, replace Peregrine Drake, but this requires using one of the deck's clones, along with Baral's Expertise and Archaeomancer/ Eternal Witness, to generate infinite mana.There are substitutes for the different deck pieces that can be used to streamline the combo or adapt to adverse situations: Using Stroke of Genius on your opponents and using one of the other pieces mentioned to return it to the hand along with the loop, thus making your opponents lose the game With Drake in the field you cast the Ghostly Flicker targeting the nontoken Drake and any other creature, after this effect resolves you cast Eternal Witness, targeting Ghostly Flicker in your graveyard, and activating its effects again from ETB, thus having an infinite blink of these 2 creatures, generating infinite mana to cast Spectral Sailor and draw cards until you find Blue Sun's Zenith or Stroke of Genius, also being able to use some of the tutors who can fetch them. You cast Peregrine Drake, when it enters the field Volo's ability triggers and copies it, while Drake's ETB effect is still on the stack, this way you can tap your lands between activations and leave the extra mana in the pool. Loop condition: Volo, Guide to Monster on the field, Peregrine Drake, Archaeomancer/ Eternal Witness, Ghostly Flicker and Spectral Sailor in hand, plus the ability to generate at least 4 mana through lands. Using Blue Sun Zenith on your opponents and using one of the other pieces mentioned to return it to your hand along with the Deadeye Navigator, thus making your opponents lose the game.ĭrake + Archaeomancer/Eternal Witness + Ghostly Flicker ![]() You'll use the Deadeye's ability to generate infinite mana by blinking Drake over and over, cast Spectral Sailor and draw cards until you find Blue Sun's Zenith/ Stroke of Genius and Archaeomancer or Eternal Witness, you can also use one of the deck's tutors who can fetch them. ![]() ![]() With Drake in the field, you cast the Deadeye targeting the non-token Drake. You cast Peregrine Drake, when it enters the battlefield, Volo's ability triggers and copies it, while Drake's ETB effect is still on the stack, this way you can tap your lands between triggers and leave the extra mana in the pool. Loop condition: Volo, Guide to Monster on the battlefield, Peregrine Drake, Deadeye Navigator, and Spectral Sailor on hand, plus the ability to generate at least 4 mana through lands.
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